Cybersecurity awareness game

Traditional training often falls short in the justice sector. It’s passive, disconnected from legal workflows, and rarely creates lasting behavior change. Phantom’sLab delivers a high-pressure, immersive simulation tailored to justice professionals—from court administrators to public prosecutors.

One of the greatest threats? “Authority impersonation.” With deepfake technology and AI-powered voice phishing (vishing), cybercriminals impersonate senior legal figures—such as judges, prosecutors, or directors—to manipulate staff into releasing confidential documents or executing unauthorized transactions.

What participants will face

Social engineering and OSINT research.

Phishing email analysis and detection.

Password puzzles & MFA bypass scenarios.

CEO fraud via audio deepfake.

Tailgating and physical access.

Decision-making under time pressure.

In Phantom’sLab, you become the attacker. Your mission: infiltrate your own justice department—for ransom. You’ll exploit trust, routines, and internal communication to expose weak spots—safely, and with powerful learning impact.Want to make your organisation truly resilient and turn cybersecurity awareness into training your team actually enjoys?

The game

The game consists of 8 modular levels and a final awareness exam, fully tailored to justice workflows. Here are four examples:

  • #1 – Reconnaissance & Research: How much do your employees unknowingly share online? From LinkedIn to legal conference bios or case law databases—how much can an attacker piece together?
  • #3 – Phishing: An email appears to come from “courtadmin@justice.gov” with urgent access instructions. It looks authentic. Will your staff catch the deception?
  • #6 – Command & Control: A disguised visitor enters a secure area during a busy lunch break. Using visuals of your own courthouse or ministry, this scenario brings social engineering to life.
  • #7 – Actions on objectives: A deepfake voice message from a senior judge asks for the immediate release of sealed court documents. Would your team comply—or verify?

What organisations say

“At the Municipality of Meierijstad, we wanted cybersecurity to be both fun and meaningful, something that truly resonates with people. Phantom’s Game delivered exactly that. It turned abstract risks into engaging, relatable experiences that got everyone involved and talking. The balance of competition, humor, and genuine insight made the topic accessible and left a lasting impact across the entire organization.”

Municipality of Meierijstad

Kees van Rooij Cyber Mayor of the Netherlands Continue reading

“Phantom’s Game transformed our students from confident learners into genuinely aware security professionals who understand their own vulnerabilities. The game uniquely blends excitement and education. Our students didn’t just understand cyber threats — they experienced them.”

Amsterdam University of Applied Sciences

Michael Drent Cybersecurity Coordinator and Lecturer Continue reading

“At Fransen Gerrits, we believe it’s important that our people know how to deal with digital risks, especially since our insurer also emphasizes this. Joris convinced me that Phantam’s Game is not a standard awareness training, but rather something that truly sticks. And I haven’t regretted it for a second. Fun and educational. A must for any organization that wants more than just a dry presentation about cybersecurity.”

Fransen Gerrits

Huub Fransen Owner Continue reading

“At Rotterdam University of Applied Sciences, we wanted to kick off the academic year with something that would truly grab attention and set the tone. Phantom’s Game did exactly that, turning cybersecurity from abstract theory into an engaging, hands-on experience. It was interactive, surprising, and sparked valuable discussions among students. A powerful and memorable way to build awareness from day one.”

Rotterdam University of Applied Sciences

Ruben Julen Lecturer-Researcher in Digital Business Continue reading

“At Snowminds, we wanted to boost cybersecurity awareness within our young, international team, without it feeling like another dull training. Phantom’s Game hit the mark perfectly. Competitive, fast-paced, and full of surprises, it kept everyone engaged from start to finish. It made digital risks feel real, sparked great conversations, and turned learning about cybersecurity into a fun and truly memorable experience.”

Snowminds

Yuri Bartels Owner Continue reading

“At the University of Antwerp, we wanted students to go beyond theory and feel what cyber risk really means. Phantom’s Game offers exactly that – an immersive, realistic experience that sparks reflection, curiosity, and genuine awareness. It encourages students to think critically about their own digital behavior and vulnerabilities. It turns learning about cybersecurity into something truly memorable.”

University of Antwerp

Tim Apers Coordinator & Teaching Assistant Continue reading

“At the Municipality of Hardenberg, we wanted our colleagues to really feel what a cyberattack looks like – not just hear about it. Phantom’s Game turned out to be the perfect way to do that. Realistic, engaging, and full of surprises, it made cybersecurity tangible and sparked great conversations across departments. Fun, eye-opening, and definitely worth repeating.”

Municipality of Hardenberg

Joanne Hoogeveen Privacy Officer/Security Officer Continue reading

“At Biemans Accountants, we face digital threats like phishing and malware every day, so we needed a solution that would truly make an impact. Phantom´s Game proved to be the perfect mix of fun and realism — not just another dry training, but an engaging experience that made everyone think. It sparked meaningful discussions and built lasting awareness across our entire team.”

Biemans Accountants

Desirée van der Wielen Secretarial Employee Continue reading

FAQ

For lasting change, we recommend our award-winning approach: a program built to transform behaviour and culture. From raising awareness, to turning secure habits into second nature, to embedding cybersecurity into your company’s DNA. Fully adaptable to your organisation’s goals and needs.

Want to start small? No problem. Let’s talk about how our solutions can move your team forward.

We’re not from the cybersecurity industry. We come from entertainment. Our roots are in escape rooms, VR experiences, and serious gaming. We’ve created over 100 games for more than 1 million players. We know how to captivate people. Traditional e-learning asks, “How do we make this compliant?” We ask, “How do we make this unforgettable?” That’s the difference. Curious? Just request a demo. You will feel the difference instantly.

Absolutely. Our training is fully customizable to your team’s needs. We work with business, government, and education sectors, tailoring content to address your specific cybersecurity challenges.

Yes. We provide comprehensive support during implementation and beyond. This includes technical assistance, progress tracking, and actionable recommendations to help optimize your program based on team performance data.

Implementation time depends on the package size. Phantom’s Game can be deployed within two weeks, while the full three-step program typically takes four to six weeks to customize and launch across your organization.

About us

Phantom’sLab is a unique cybersecurity awareness platform developed by game designers and security experts. We combine storytelling, simulation, and decision-making pressure to help justice institutions strengthen digital vigilance across all levels. Because in the justice system, trust is everything—and cyber threats aim to break it.

With our user-friendly gamification model, we empower justice organizations to better understand, recognize, and defend against cyberattacks—helping them build a more resilient and cyber-aware workforce.

Ready to strengthen your court’s digital resilience?

Request a free online demo—or visit our Cyber Cinema and experience the game in person. Train your people to stay sharp, verify everything, and defend what matters most. 100% satisfaction guaranteed.