Uitjesbazen

An entertainment company

We’re the only awareness provider that didn’t originate from the cybersecurity industry. Our roots are with Uitjesbazen, a Dutch game company that has been designing escape rooms, VR experiences, and online games for more than 12 years.

Midway through our journey, we expanded into large-scale international gamification projects, including collaborations with renowned partners. With a portfolio of over 100 games, 10,000+ clients, and more than 1 million players, we are the European market leader in serious gaming and are on track to becoming a dominant force in the global market.

Oscars

Gold medal winner

In 2023, we made a bold decision: to focus on one project that could truly make a difference. We asked ourselves, “If we could choose a single theme to have real impact, what would it be?” The answer was clear — cybercrime, a global threat still not taken seriously enough.

We created a cinematic game that captivates both gamers and film enthusiasts, earning gold at the “Oscars of the gamification industry.” That moment marked the beginning of a new chapter for our brand — one we’re deeply committed to. With new experts who live and breathe cybersecurity, we’ve evolved into Phantom’sLab.

At Phantom’s Lab, we develop solutions that go beyond traditional e-learning — introducing entertainment learning. With Phantom, our main character, as your guide, and our team innovating behind the scenes, we continue to create new ways to ensure every employee is aware, engaged, and ready to act.

No more checkbox mentality

Our mission is simple: to transform cybersecurity awareness from a compliance task into an engaging experience that inspires real behaviour change. When people enjoy learning, they remember , and when they remember, they act. That’s how companies stay secure.

It’s time to move beyond the checkbox mentality. Our cybersecurity training truly works — keeping employees engaged, alert, and ready to respond. Discover why CISOs and leadership teams worldwide are choosing entertainment-based learning over traditional e-learning.

Leadership team

Joris van den Bergh

Founder & Game Architect

Joris brings over 20 years of entrepreneurship in team building and gamification.

Dirk Delisse

Founder & Global Key Account Director

Dirk brings over 20 years of experience in connecting the right partners and clients to gamified products and knows exactly what they need.

Veerle Peeters

Cyber Awareness Expert & Strategic Growth

As former Director of Cyber Governance at Deloitte and PwC, she brings more than 20 years of cybersecurity awareness experience to our solutions.

Game & design team

Klaartje van den Hoogen

Game & Design Lead

With an MBA in Psychology, she is the right person in the right place to connect entertainment and behaviour change through science.

Lindsay Geerlings

Video Artist

In need of a creative video or game? Don’t call the A-team, call Lindsay. Responsible for making the visuals top-notch. Founder of Phantom.

Mathijs Peters

Customization Artist

Responsible for making sure the customization of every solution is in line with the customer’s wishes. We – never – deliver standard solutions!

Sarah Scheepers

Video & Design Translation

Responsible for making the solutions suitable for international audiences. Making sure visuals and language are suitable for each country.

Stefan Ebbeng

Design artist

Stefan creates the designs for every piece of material you see. From Phantom’s outfits to every tiny piece of design you will experience in the e-learnings.

Stef Smit

Lead software developer

Together with our Game & Design team and a handful of software developers alongside him, he is responsible for incredible games, e-learnings, and – equally important – dashboards.

Marketing

Giel Lagarde

Marketing & Communication

Strengthening our brand through smart communication and creative campaigns.

Larissa van Lankveld

Social Media Manager

Responsible for keeping the social media presence in line with the key message of our company.

August van Rossum

AI Artist

Works closely with the game & design team, implementing AI for our solutions. Also works for our marketing & communications team to add AI here where needed.

Sales

Jasper Cissen

Head of sales Europe

Jasper works on acquiring strategic partnerships and engaging customers, and works closely with Dirk.

Jelle Verbakel

Head of sales USA

Jelle is responsible for the international growth with a focus on the U.S., working closely with the USA Sales team.

Joep van Dijk

Chief Popcorn Officer

Joep is our intern and responsible for making sure every customer gets their hands on their popcorn – 99.9% on time.

Frans Meuwissen

Sales USA

With over 25 years of experience connecting people, partners, and sales, he’s the right person to get in touch with.

Marcel Verheijen

Sales USA

Works closely with Frans, specialized in connecting end customers to our products.

Andrew Rose

Sales USA

Works closely with Frans, specialized in connecting partners to our products.

VIPs

Sanne van Erp

Office Manager

Very important person, because she is the caramel to all the pieces of popcorn you see on this page. Making sure everyone enjoys working.

Dick Schouten

Co-Founder

Very important person, because he was one of the inventors of the award-winning Cyber Crime Game. He now works for Prodrive Technologies as CISO and advisor to Phantom’sLab.

Phantom

main character

Professional (ethical) hacker, teacher in the e-learnings and even quizshow master for our entertainment solutions. He is not your stereotype hacker, maybe it’s even a she?

The new generation of cybersecurity awareness

Join the 1 million player movement and build a business that’s protected against the threats of cybercrime.