Ready for cybersecurity training that actually works?

Organisations around the world are fighting cybercrime. But if your current solution is just a cycle of video, question, answer, and repeat, where employees click through just to finish, then real learning isn’t happening. This creates a false sense of security, driven by high completion rates that fail to reflect true understanding.

We offer something better: cybersecurity training your employees actually want to take, and look forward to doing again. Join more than 500 organizations across business, government, and education that have already turned engagement into measurable results.

What organisations say

“At the Municipality of Meierijstad, we wanted cybersecurity to be both fun and meaningful, something that truly resonates with people. Phantom’s Game delivered exactly that. It turned abstract risks into engaging, relatable experiences that got everyone involved and talking. The balance of competition, humor, and genuine insight made the topic accessible and left a lasting impact across the entire organization.”

Municipality of Meierijstad

Kees van Rooij Cyber Mayor of the Netherlands

“At Amsterdam University of Applied Sciences, we wanted students to experience cybersecurity instead of just learning about it. Phantom’s Game delivered exactly that – fast-paced, realistic, and full of aha moments. It turned theory into action and got every student truly engaged, even the hard-to-impress ones.”

Amsterdam University of Applied Sciences

Michael Drent Cybersecurity Coordinator and Lecturer

“At Fransen Gerrits, we believe it’s important that our people know how to deal with digital risks, especially since our insurer also emphasizes this. Joris convinced me that Phantam’s Game is not a standard awareness training, but rather something that truly sticks. And I haven’t regretted it for a second. Fun and educational. A must for any organisation that wants more than just a dry presentation about cybersecurity.”

Fransen Gerrits

Huub Fransen Owner

“At Rotterdam University of Applied Sciences, we wanted to kick off the academic year with something that would truly grab attention and set the tone. Phantom’s Game did exactly that, turning cybersecurity from abstract theory into an engaging, hands-on experience. It was interactive, surprising, and sparked valuable discussions among students. A powerful and memorable way to build awareness from day one.”

Rotterdam University of Applied Sciences

Ruben Julen Lecturer-Researcher in Digital Business

“At Snowminds, we wanted to boost cybersecurity awareness within our young, international team, without it feeling like another dull training. Phantom’s Game hit the mark perfectly. Competitive, fast-paced, and full of surprises, it kept everyone engaged from start to finish. It made digital risks feel real, sparked great conversations, and turned learning about cybersecurity into a fun and truly memorable experience.”

Snowminds

Yuri Bartels Owner

“At the University of Antwerp, we wanted students to go beyond theory and feel what cyber risk really means. Phantom’s Game offers exactly that – an immersive, realistic experience that sparks reflection, curiosity, and genuine awareness. It encourages students to think critically about their own digital behavior and vulnerabilities. It turns learning about cybersecurity into something truly memorable.”

University of Antwerp

Tim Apers Coordinator & Teaching Assistant

“At the Municipality of Hardenberg, we wanted our colleagues to really feel what a cyberattack looks like – not just hear about it. Phantom’s Game turned out to be the perfect way to do that. Realistic, engaging, and full of surprises, it made cybersecurity tangible and sparked great conversations across departments. Fun, eye-opening, and definitely worth repeating.”

Municipality of Hardenberg

Joanne Hoogeveen Privacy Officer/Security Officer

“At Biemans Accountants, we face digital threats like phishing and malware every day, so we needed a solution that would truly make an impact. Phantom´s Game proved to be the perfect mix of fun and realism — not just another dry training, but an engaging experience that made everyone think. It sparked meaningful discussions and built lasting awareness across our entire team.”

Biemans Accountants

Desirée van der Wielen Secretarial Employee

FAQ

Yes. While we recommend our full three-step approach for maximum impact, each step is also available separately. Contact us to discuss the combination that best fits your organisation’s goals and budget.

Absolutely. Our training is fully customizable to your team’s needs. We work with business, government, and education sectors, tailoring content to address your specific cybersecurity challenges.

Implementation time depends on the package size. The Cyber Crime Game can be deployed within two weeks, while the full three-step program typically takes four to six weeks to customize and launch across your organisation.

Yes. We provide comprehensive support during implementation and beyond. This includes technical assistance, progress tracking, and actionable recommendations to help optimize your program based on team performance data.

Our clients achieve up to a 70% risk reduction, 88% completion rate, 75% increase in engagement, and a 60% decrease in phishing susceptibility. These results are validated by more than 1,000 cybersecurity experts.

Turn your employees into a human firewall.

Real security begins with people who care. You’re not just checking a box, you’re building a strong cybersecurity culture powered by engaged employees.