Train for pressure, not perfection

Cyberattacks rarely happen in perfect conditions. They strike when people are tired, distracted or unsure. That is exactly what our gamified approach simulates. Instead of slides, your team steps into high stakes scenarios that mimic real threats.

Urgency, tension and reward

Think: voice clones from your CEO. Emails that look eerily real. Timed challenges where teams must act fast, together. This is not about memorizing rules. It is about practicing instincts when they matter most.

Gamification adds urgency, tension and reward. These are the ingredients that build real reflexes. Because when it feels real, people respond for real.

Cybersecurity awareness, behavior change and culture | Phantom'sLab

The power of entertainment:

90% of cyberattacks

Start with social engineering. Gamification targets the human factor and strengthens the split second decisions that matter most.

60% engagement increase

Interactive challenges keep employees curious, alert and motivated to continue. When learning feels like entertainment, attention becomes action.

70% risk reduction

Organizations that move from passive training to active learning see fewer risky clicks, better reporting and stronger cybersecurity culture.

The numbers prove it. Gamification turns attention into action. Give your team a cybersecurity experience that is fast, fun, and impossible to forget.

From awareness to culture

Most cybersecurity programs stop at awareness. We don’t. With game-based learning, we build a security culture where every employee becomes an active defender, not a passive risk.

This is not your average training

We don’t teach people to fear hackers. We teach them to think like one. Forget outdated e-learning that feels like Pac-Man. This is Netflix-quality storytelling combined with EA Sports-style gameplay.

Gamification is not a gimmick. It is the only way to prepare teams for the speed, creativity and pressure of real attacks.

Critical topics, fully covered

AI-powered attacks

From ChatGPT-generated phishing emails to AI voice cloning, your team learns to recognize synthetic content and question anything that seems too perfect.

CEO fraud and deepfakes

We simulate realistic deepfake scenarios so your team knows exactly what to look for when that urgent video from “leadership” shows up.

Advanced phishing

Forget spelling errors. Modern phishing is smart, personal, and persuasive. We teach people to pause, question, and verify — every time.

Psychology and manipulation

Social engineering preys on human instincts: trust, urgency, authority. Know the playbook, and you can outsmart the attack.

Resilience and response

It’s not just prevention. It’s knowing how to respond when something feels off, and building a culture where people speak up without fear.

Social engineering mastery

This is the umbrella skill. In today’s threat landscape, human manipulation is the real battleground. We make sure your team is prepared, aware, and in control.

Built for organizations that want more than checkbox training

What makes our approach different? We don’t just drop your logo into a standard training. We use game-based learning and gamification to fully tailor the experience to your organization, your culture, your sector and your risks.

From business to government to education, every scenario reflects your reality. Real names, real roles, even a deepfake of your actual CEO. When people see themselves in the game, they do not just play. They engage. That is the Phantom’sLab promise.

What our clients say

“At the Municipality of Meierijstad, we wanted cybersecurity to be both fun and meaningful, something that truly resonates with people. Phantom’s Game delivered exactly that. It turned abstract risks into engaging, relatable experiences that got everyone involved and talking. The balance of competition, humor, and genuine insight made the topic accessible and left a lasting impact across the entire organization.”

Municipality of Meierijstad

Kees van Rooij Cyber Mayor of the Netherlands Continue reading

“Phantom’s Game transformed our students from confident learners into genuinely aware security professionals who understand their own vulnerabilities. The game uniquely blends excitement and education. Our students didn’t just understand cyber threats — they experienced them.”

Amsterdam University of Applied Sciences

Michael Drent Cybersecurity Coordinator and Lecturer Continue reading

“At Fransen Gerrits, we believe it’s important that our people know how to deal with digital risks, especially since our insurer also emphasizes this. Joris convinced me that Phantam’s Game is not a standard awareness training, but rather something that truly sticks. And I haven’t regretted it for a second. Fun and educational. A must for any organization that wants more than just a dry presentation about cybersecurity.”

Fransen Gerrits

Huub Fransen Owner Continue reading

“At Rotterdam University of Applied Sciences, we wanted to kick off the academic year with something that would truly grab attention and set the tone. Phantom’s Game did exactly that, turning cybersecurity from abstract theory into an engaging, hands-on experience. It was interactive, surprising, and sparked valuable discussions among students. A powerful and memorable way to build awareness from day one.”

Rotterdam University of Applied Sciences

Ruben Julen Lecturer-Researcher in Digital Business Continue reading

“At Snowminds, we wanted to boost cybersecurity awareness within our young, international team, without it feeling like another dull training. Phantom’s Game hit the mark perfectly. Competitive, fast-paced, and full of surprises, it kept everyone engaged from start to finish. It made digital risks feel real, sparked great conversations, and turned learning about cybersecurity into a fun and truly memorable experience.”

Snowminds

Yuri Bartels Owner Continue reading

“At the University of Antwerp, we wanted students to go beyond theory and feel what cyber risk really means. Phantom’s Game offers exactly that – an immersive, realistic experience that sparks reflection, curiosity, and genuine awareness. It encourages students to think critically about their own digital behavior and vulnerabilities. It turns learning about cybersecurity into something truly memorable.”

University of Antwerp

Tim Apers Coordinator & Teaching Assistant Continue reading

“At the Municipality of Hardenberg, we wanted our colleagues to really feel what a cyberattack looks like – not just hear about it. Phantom’s Game turned out to be the perfect way to do that. Realistic, engaging, and full of surprises, it made cybersecurity tangible and sparked great conversations across departments. Fun, eye-opening, and definitely worth repeating.”

Municipality of Hardenberg

Joanne Hoogeveen Privacy Officer/Security Officer Continue reading

“At Biemans Accountants, we face digital threats like phishing and malware every day, so we needed a solution that would truly make an impact. Phantom´s Game proved to be the perfect mix of fun and realism — not just another dry training, but an engaging experience that made everyone think. It sparked meaningful discussions and built lasting awareness across our entire team.”

Biemans Accountants

Desirée van der Wielen Secretarial Employee Continue reading

FAQ

Research shows gamified training increases engagement by 60% and productivity by 43%. When you add storytelling, knowledge retention skyrockets. People remember stories and experiences, not bullet points. Our game-based approach means employees don’t just complete training. They actually learn, remember, and apply what they’ve experienced.

2026 marks the point where AI-generated attacks become the norm, not the exception. Deepfakes, voice cloning, and hyper-personalized social engineering mean traditional awareness training is obsolete. Your employees need to experience these threats in a safe environment to recognize them in real life. That’s why gamification and storytelling aren’t nice-to-haves anymore. They’re essential.

We’re not from the cybersecurity industry. We come from entertainment. Our roots are in escape rooms, VR experiences, and serious gaming. We’ve created over 100 games for more than 1 million players. We know how to captivate people. Traditional e-learning asks, “How do we make this compliant?” We ask, “How do we make this unforgettable?” That’s the difference. Curious? Just request a demo. You will feel the difference instantly.

Absolutely. In fact, that’s exactly who needs it most. Hackers don’t target your IT department. They target your HR manager, your finance team, your receptionist. Anyone who uses email or handles data. Our solutions are designed for everyone, regardless of technical background. We make complex threats understandable and relatable. No jargon. Just real scenarios people face every day.

Faster than you think. Our game is ready to deploy, and we can customize it to your organization within weeks. You’ll receive game tickets, personalized videos, and even popcorn buckets for your team. The experience starts before the training begins. From first contact to full implementation, we handle everything. You focus on your business. We’ll make your people cyber-ready.

Meet the team redefining cybersecurity awareness

We’re Phantom’sLab, proud winner of the Serious Play Awards 2025. Our roots are in entertainment. We have created over one hundred games for more than one million players. We know exactly how to grab attention and keep it.

Now we bring that expertise to one of the world’s biggest threats: cybercrime. Our team combines gamification, behavior science and real cybersecurity knowledge. The result is cyber experiences that engage, educate and actually stick.

“People don’t engage with information. They engage with story, challenge, and emotion. That’s why gamification works.”

Joris van den Bergh, Founder & Game Architect

Joris van den Bergh - Cybersecurity Awareness | Phantom'sLab

Transform cybersecurity with the power of play

Ready to gamify your cybersecurity awareness program? Discover how gamification can transform your team’s mindset.