One dull annual e-learning is soon forgotten. Our approach isn’t.

One e-learning a month is no guarantee that your colleagues will recognise an attack. Attack techniques change constantly, so knowledge from a few months ago can already be out of date. Recognising an attack only becomes second nature when that knowledge stays current and keeps coming back in different ways.

Awarded gold by industry peers

The jury of the Serious Play Awards 2025 honoured our combination of microlearning, gamification and storytelling with a Gold Medal. Proof that awareness training never has to be boring.

Cybersecurity awareness awards | Phantom'sLab
Cybersecurity awareness experts | Phantom'sLab

Why personal situations also play a role in the training.

“Not everyone feels responsible for the security of the company they work for, but almost everyone feels responsible for their own family and their own belongings. Once a training taps into that personal feeling, you start applying it at work too. That’s why we first translate every topic into a situation you recognise from home, before we translate it to your work.”

Joris van den Bergh

Founder and game architect

Klaartje van den Hoogen

Game and design lead

Track progress and prove compliance, all in one dashboard.

Exactly what you’d expect from any serious Human Risk Management platform: an overview of who has completed the training, and reports you can use straight away for an audit. Makes life a lot easier.

Cybersecurity awareness dashboard | Phantom'sLab

What our clients say

“The game proved that team outings can be both fun and educational. The practical approach made cybersecurity tangible while bringing our team closer together.”

Rijkswaterstaat

Management Support Jolanda van der Giessen Continue reading

“At the Municipality of Meierijstad, we wanted cybersecurity to be both fun and meaningful, something that truly resonates with people. Phantom’s Game delivered exactly that. It turned abstract risks into engaging, relatable experiences that got everyone involved and talking. The balance of competition, humor, and genuine insight made the topic accessible and left a lasting impact across the entire organization.”

Municipality of Meierijstad

Cyber Mayor of the Netherlands Kees van Rooij Continue reading

“Phantom’s Game transformed our students from confident learners into genuinely aware security professionals who understand their own vulnerabilities. The game uniquely blends excitement and education. Our students didn’t just understand cyber threats — they experienced them.”

Amsterdam University of Applied Sciences

Cybersecurity Coordinator and Lecturer Michael Drent Continue reading

“The interactive approach and competitive element suddenly made cybersecurity very tangible and relevant for everyone. The game has transformed cybersecurity from an IT topic to an organization-wide responsibility. And that’s exactly what we needed.”

BAM Infra Netherlands

Cybersecurity and Machine Safety Specialist Christy Mohamedhoesein Continue reading

“The game created the kind of lasting awareness that traditional training simply can’t match. Our team is now genuinely vigilant, not just compliant. What stood out most was the high level of engagement from every participant. The competitive element didn’t just make it more fun – it made it more effective.”

Visma Amili

Workplace Experience & IT Specialist Kevin Sheikh Continue reading

“Phantom’s Game made us realize how quickly a simple mistake can lead to serious consequences. That awareness has fundamentally changed how our team approaches digital security. The game created the practical awareness and team connection we needed. Our entire organization is now actively protecting the sensitive data we’re entrusted with every day.”

ZorgDomein

Information Security Officer Laurens van Oijen Continue reading

“The strong sense of realism and professional setup created genuine engagement. The interactive format works much better than traditional training methods.”

MultiTankCard B.V.

Compliance Officer MultiTankcard B.V. Continue reading

“Phantom’s Game gave us the perfect starting point for building a stronger security culture. It’s practical, engaging, and has genuinely changed how our team approaches cybersecurity. We’re genuinely positive about the game and how it manages to be highly educational while remaining fun and engaging.”

Municipality of Tytsjerksteradiel

Legal Advisor Anouk Mentink Continue reading

“The solution showed us how quickly simple mistakes can lead to serious problems while revealing exactly where our team needs more support.”

AMP Groep

Manager ICT, Data & Innovation Melvin van Alem Continue reading

Frequently asked questions

What’s the difference between the e-learning and the game?

The e-learning is an ongoing programme of short microlearnings that return every month, aimed at lasting behavioural change. The game is a one-off experience of around an hour and a half, ideal for a kick-off, company outing or away day.

Our training is built around the requirements of NIS2 and ISO 27001, with reports you can use as supporting evidence during an audit.

Through our partner Outkept, we send realistic phishing emails to your team, with the results visible in the same dashboard as the e-learning.

Your team can usually get started within a few weeks, kicking off with posters, an introduction video and the first module.

You can add your own policy to every module, so employees can link the information directly to the agreements within your organisation.

A module takes just a few minutes on average, spread across short, recurring moments instead of one long session.

Each manager sees the progress of their own department, including who has and hasn’t completed a module, plus an overall view for the entire organisation.

The e-learning is available in multiple languages, so international teams can all work with the same programme.

Our approach is built around short exercises and interactive moments that hold people’s attention. We deliberately leave out scoreboards and leaderboards, because they mostly discourage the people who need the training most.

Boost your cybersecurity awareness in a way that actually works.

More than 500 organisations worldwide have already chosen our unique approach. Not as mandatory training, but as an experience with lasting impact. Make your colleagues smile, and become the hero who makes the difference yourself.