28 October 2025

AWS ApS

“Using gamification for onboarding is a win-win situation. With the Cyber Crime Game, we create unforgettable experiences and raise cybersecurity awareness for our clients.”

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22 October 2025

PortXchange Products B.V.

“Phantom’s Game delivered exactly what we hoped for: a stronger team, increased awareness, and lasting behavioral change. The perfect investment in both culture and security. In our view, it’s a great way to highlight the risks of cybercrime through the right balance of fun and information. Highly recommended!”

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22 October 2025

Bouwend Nederland

“Phantom’s Game transformed cybersecurity from an abstract concept into something our entire team understands and actively protects against every day. The game not only created awareness during play, but also sparked valuable conversations afterwards about cybersecurity.”

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21 October 2025

Visma Amili

“The game created the kind of lasting awareness that traditional training simply can’t match. Our team is now genuinely vigilant, not just compliant. What stood out most was the high level of engagement from every participant. The competitive element didn’t just make it more fun – it made it more effective.”

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9 October 2025

Snowminds

“At Snowminds, we wanted to boost cybersecurity awareness within our young, international team, without it feeling like another dull training. Phantom’s Game hit the mark perfectly. Competitive, fast-paced, and full of surprises, it kept everyone engaged from start to finish. It made digital risks feel real, sparked great conversations, and turned learning about cybersecurity into a fun and truly memorable experience.”

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9 October 2025

Amsterdam University of Applied Sciences

“Phantom’s Game transformed our students from confident learners into genuinely aware security professionals who understand their own vulnerabilities.
The game uniquely blends excitement and education. Our students didn’t just understand cyber threats — they experienced them.”

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9 October 2025

Rotterdam University of Applied Sciences

“At Rotterdam University of Applied Sciences, we wanted to kick off the academic year with something that would truly grab attention and set the tone. Phantom’s Game did exactly that, turning cybersecurity from abstract theory into an engaging, hands-on experience. It was interactive, surprising, and sparked valuable discussions among students. A powerful and memorable way to build awareness from day one.”

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9 October 2025

Municipality of Meierijstad

“At the Municipality of Meierijstad, we wanted cybersecurity to be both fun and meaningful, something that truly resonates with people. Phantom’s Game delivered exactly that. It turned abstract risks into engaging, relatable experiences that got everyone involved and talking. The balance of competition, humor, and genuine insight made the topic accessible and left a lasting impact across the entire organization.”

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9 October 2025

Municipality of Hardenberg

“At the Municipality of Hardenberg, we wanted our colleagues to really feel what a cyberattack looks like – not just hear about it. Phantom’s Game turned out to be the perfect way to do that. Realistic, engaging, and full of surprises, it made cybersecurity tangible and sparked great conversations across departments. Fun, eye-opening, and definitely worth repeating.”

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