14 April 2026

Studium

“We were amazed by how fast passwords can be hacked. The solution made us realize that no matter how many security measures you take, you’re only as vulnerable as your weakest link.”

Lees verder
13 April 2026

MultiTankCard B.V.

“The strong sense of realism and professional setup created genuine engagement. The interactive format works much better than traditional training methods.”

Lees verder
1 April 2026

Better places

“The experience proved that you can combine team building with practical cybersecurity learning. It strengthened both our team connections and our awareness.”

Lees verder
30 March 2026

Simon Vestdijk

“Most students really enjoyed it, especially because their own teachers were featured in the game. It’s beautifully designed and excellent for raising awareness.”

Lees verder
25 March 2026

Flexyz B.V.

“The game was a valuable experience for our organization. It created exactly the level of awareness and engagement we were hoping for.”

Lees verder
18 March 2026

Beaufort Transformations and Transactions

“Phantom’s Game is a fun way to increase awareness of cyber crime dangers within the organization. The personalized game and competitive element don’t get in the way of the educational character but strengthen it through greater engagement from the organization.”

Lees verder
18 March 2026

Raadhuis advies

“The game was incredibly well received by our colleagues. Everyone was enthusiastic. From an organizational perspective, everything was excellently arranged with good, fast communication.”

Lees verder
4 March 2026

AMP Groep

“The game showed us how quickly simple mistakes can lead to serious problems while revealing exactly where our team needs more support.”

Lees verder
4 March 2026

Rijkswaterstaat

“The game proved that team outings can be both fun and educational. The practical approach made cybersecurity tangible while bringing our team closer together.”

Lees verder