University of Antwerp
Empowering cybersecurity awareness across the education sector.
Empowering cybersecurity awareness across the education sector.

Not every student realizes how close cyber threats really are to their daily lives and future careers. In April 2026, we’re hosting an optional event for 100 interested students who want to learn more about this critical topic. We aim to engage them, surprise them, and challenge their own online behavior without any obligation but with real, lasting impact. The voluntary nature means we need an experience compelling enough to attract intrinsically motivated participants who are genuinely open to examining and changing their digital habits.
We expect students to gain insight not only into how cybercriminals think but also into their own vulnerabilities and digital blind spots. By offering the game voluntarily, we anticipate intrinsically motivated participants who are truly open to behavioral change rather than simply fulfilling a requirement. The combination of excitement, realism, and competition should ensure the message sticks well beyond the game itself.
The interactive format will allow students to safely explore attack strategies, understand social engineering tactics, and recognize patterns they might encounter in their personal and professional lives. We believe this hands on approach will create the kind of memorable learning that traditional lectures simply cannot achieve, preparing students to become digitally resilient professionals.
The game will be played in April 2026. While the event has not yet taken place, we trust in the proven value of Phantom’s Game in higher education based on experiences at other institutions. We anticipate that students will be activated, alerted, and motivated to handle digital risks more intelligently. The immersive experience should transform abstract security concepts into tangible skills that students carry into their future careers, making them valuable assets to any organization they join.

Transform cybersecurity from policy into practice. Our interactive game creates real behavioral change, boosts your existing programs, and turns every student into an active defender.
Our cybersecurity approach is built for organizations that want awareness to truly stick. Students learn by doing, not by reading. Ready for the next generation of cybersecurity awareness?