The human factor is now the main target

Forget firewalls and antivirus software for a moment. In 2026, hackers have moved on. They’re no longer breaking into systems. They’re walking through the front door by manipulating people. Social engineering has evolved from simple phishing emails to hyper-personalized, AI-generated attacks that exploit psychology, not technology.

Your employees face CEO fraud with deepfake videos, voice cloning scams, and manipulation tactics so sophisticated that even cybersecurity professionals fall for them. This is why awareness alone doesn’t cut it anymore. You need behavior change. You need culture. You need ownership.

Cybersecurity awareness, behavior change and culture | Phantom'sLab

The power of entertainment:

90% of cyberattacks

Start with social engineering. Hackers know your weakest link isn’t your infrastructure. It’s the human behind the keyboard.

60% engagement increase

Through gamified cybersecurity training. Research proves that when learning feels like entertainment, people actually pay attention and remember what they learn.

70% risk reduction

When organizations shift from checkbox training to genuine behavior change. Awareness is just the start. Real security happens when your culture transforms.

The numbers prove it. Gamified learning turns attention into action. Give your team cybersecurity training in 2026 that is fun, engaging and built to create real, lasting behavior change.

From awareness to culture

Most cybersecurity training stops at awareness. We take you all the way to culture. Our three-pillar approach ensures every employee becomes an active defender, not a passive risk.

What makes us different in 2026?

We’re not teaching people to fear hackers. We’re teaching them to think like hackers. We’re not delivering standard e-learning that feels stuck in the Pac-Man era. We’re bringing Netflix-quality storytelling and EA Sports-level gameplay to cybersecurity.

In 2026, when AI-generated threats are everywhere, you need training that’s just as sophisticated. That’s what we deliver.

Critical 2026 topics, fully covered

AI-powered attacks

From ChatGPT-generated phishing emails to AI voice cloning, employees learn to spot synthetic content and question what seems too perfect.

CEO fraud and deepfakes

We simulate realistic deepfake scenarios so your team knows what to look for when that “urgent” video message from leadership appears.

Advanced phishing

Gone are the days of obvious spelling errors. Modern phishing is personalized, contextual, and convincing. We train people to pause and verify, every time.

Psychology and manipulation

Understanding how social engineering exploits human nature. Trust, urgency, authority. When you know the playbook, you can defend against it.

Resilience and response

It’s not just about prevention. It’s about knowing what to do when something feels wrong. Building a culture where people speak up without fear.

Social engineering mastery

The umbrella that covers it all. In 2026, this is the battlefield. We make sure your people are equipped, engaged, and ready.

Built For Every Sector, Personalized For Your Organization

Here’s what sets us apart: everything is personalized. We don’t just slap your logo on generic content. We customize the experience to your organization and your people. Your industry. Your challenges. Your actual CEO in a deepfake. Whether you’re active in the business, government, or education sector.

When training feels personal, people pay attention. That’s the Phantom’sLab promise.

What our clients say

“The game created the kind of lasting awareness that traditional training simply can’t match. Our team is now genuinely vigilant, not just compliant. What stood out most was the high level of engagement from every participant. The competitive element didn’t just make it more fun – it made it more effective.”

Visma Amili

Kevin Sheikh Workplace Experience & IT Specialist Continue reading

“The interactive approach and competitive element suddenly made cybersecurity very tangible and relevant for everyone. The game has transformed cybersecurity from an IT topic to an organization-wide responsibility. And that’s exactly what we needed.”

BAM Infra Netherlands

Christy Mohamedhoesein Cybersecurity and Machine Safety Specialist Continue reading

“At the Municipality of Meierijstad, we wanted cybersecurity to be both fun and meaningful, something that truly resonates with people. Phantom’s Game delivered exactly that. It turned abstract risks into engaging, relatable experiences that got everyone involved and talking. The balance of competition, humor, and genuine insight made the topic accessible and left a lasting impact across the entire organization.”

Municipality of Meierijstad

Kees van Rooij Cyber Mayor of the Netherlands Continue reading

“Phantom’s Game transformed our students from confident learners into genuinely aware security professionals who understand their own vulnerabilities. The game uniquely blends excitement and education. Our students didn’t just understand cyber threats — they experienced them.”

Amsterdam University of Applied Sciences

Michael Drent Cybersecurity Coordinator and Lecturer Continue reading

“Fun and educational. A must for any organization that wants more than just a dry presentation on cybersecurity. Phantom’s Game showed our team that being digitally alert isn’t about being paranoid, it’s about being smart. That awareness now lives in our organization.”

Fransen Gerrits

Huub Fransen Owner Continue reading

“At Rotterdam University of Applied Sciences, we wanted to kick off the academic year with something that would truly grab attention and set the tone. Phantom’s Game did exactly that, turning cybersecurity from abstract theory into an engaging, hands-on experience. It was interactive, surprising, and sparked valuable discussions among students. A powerful and memorable way to build awareness from day one.”

Rotterdam University of Applied Sciences

Ruben Julen Lecturer-Researcher in Digital Business Continue reading

“At Snowminds, we wanted to boost cybersecurity awareness within our young, international team, without it feeling like another dull training. Phantom’s Game hit the mark perfectly. Competitive, fast-paced, and full of surprises, it kept everyone engaged from start to finish. It made digital risks feel real, sparked great conversations, and turned learning about cybersecurity into a fun and truly memorable experience.”

Snowminds

Yuri Bartels Owner Continue reading

“At the University of Antwerp, we wanted students to go beyond theory and feel what cyber risk really means. Phantom’s Game offers exactly that – an immersive, realistic experience that sparks reflection, curiosity, and genuine awareness. It encourages students to think critically about their own digital behavior and vulnerabilities. It turns learning about cybersecurity into something truly memorable.”

University of Antwerp

Tim Apers Coordinator & Teaching Assistant Continue reading

“At the Municipality of Hardenberg, we wanted our colleagues to really feel what a cyberattack looks like – not just hear about it. Phantom’s Game turned out to be the perfect way to do that. Realistic, engaging, and full of surprises, it made cybersecurity tangible and sparked great conversations across departments. Fun, eye-opening, and definitely worth repeating.”

Municipality of Hardenberg

Joanne Hoogeveen Privacy Officer/Security Officer Continue reading

“The game made cybersecurity a living topic within our organization. Our team now actively protects each other, both at work and at home. Having these warnings sharply imprinted on your mind keeps you alert, which is exactly what you want.”

Biemans Accountants

Desirée van der Wielen Secretarial Employee Continue reading

“Phantom’s Game normalized cybersecurity conversations across our organization. Our team now actively protects our clients’ sensitive data through collective vigilance. The game started conversations we normally wouldn’t have, and that’s exactly where true awareness begins.”

Janssen & Janssen

Sharon Tulp Inside sales representative Continue reading

“Phantom’s Game delivered exactly what we hoped for: a stronger team, increased awareness, and lasting behavioral change. The perfect investment in both culture and security. In our view, it’s a great way to highlight the risks of cybercrime through the right balance of fun and information. Highly recommended!”

PortXchange Products B.V.

Marian Maartense HR Manager Continue reading

“Phantom’s Game showed us how quickly a simple mistake can lead to serious consequences. That realization has made our team much more proactive about security. The game reinvigorated our approach to cybersecurity training. Our team is now actively engaged, sharing knowledge, and applying security awareness in everything they do.”

Synaxion B.V.

Andre Kuijt Manager R&D Continue reading

FAQ

2026 marks the point where AI-generated attacks become the norm, not the exception. Deepfakes, voice cloning, and hyper-personalized social engineering mean traditional awareness training is obsolete. Your employees need to experience these threats in a safe environment to recognize them in real life. That’s why gamification and storytelling aren’t nice-to-haves anymore. They’re essential.

Research shows gamified training increases engagement by 60% and productivity by 43%. When you add storytelling, knowledge retention skyrockets. People remember stories and experiences, not bullet points. Our game-based approach means employees don’t just complete training. They actually learn, remember, and apply what they’ve experienced.

We’re not from the cybersecurity industry. We come from entertainment. Our roots are in escape rooms, VR experiences, and serious gaming. We’ve created over 100 games for more than 1 million players. We know how to captivate people. Traditional e-learning asks, “How do we make this compliant?” We ask, “How do we make this unforgettable?” That’s the difference. Curious? Just request a demo. You will feel the difference instantly.

Absolutely. In fact, that’s exactly who needs it most. Hackers don’t target your IT department. They target your HR manager, your finance team, your receptionist. Anyone who uses email or handles data. Our solutions are designed for everyone, regardless of technical background. We make complex threats understandable and relatable. No jargon. Just real scenarios people face every day.

Faster than you think. Our game is ready to deploy, and we can customize it to your organization within weeks. You’ll receive game tickets, personalized videos, and even popcorn buckets for your team. The experience starts before the training begins. From first contact to full implementation, we handle everything. You focus on your business. We’ll make your people cyber-ready.

Meet the team redefining cybersecurity awareness in 2026

We’re Phantom’sLab, gold medal winner of the Serious Play Awards 2025. Our roots are in entertainment. We’ve created more than 100 games for over 1 million players. We know exactly how to grab attention and keep it.

Now we’re applying that expertise to the world’s biggest challenge: cybercrime. Our team blends gamification, behavior change and real cybersecurity knowledge. The result? Cyber experiences that engage, educate and actually stick.

“In 2026, cybersecurity isn’t about scaring people into compliance. It’s about making them feel like heroes. When you give people an experience they enjoy, they don’t just learn. They transform. And that’s when real resilience happens.”

Joris van den Bergh, Founder & Game Architect

Joris van den Bergh - Cybersecurity Awareness | Phantom'sLab

Ready to transform your cybersecurity culture?

2026 is here. Hackers are evolving. Your training should too. Join over 500 organizations worldwide who’ve already made the switch to entertainment learning.