Why game-based learning works

People don’t change behavior through theory. They change it through experience. That’s why Phantom’sLab doesn’t just tell employees what to do. It lets them do it — inside a safe, simulated environment.

By actively making choices and facing consequences, learners internalize lessons in a way no static training ever could. Participants:

  • Send phishing emails and clone voices.
  • Bypass MFA and guess weak passwords.
  • Gain unauthorized access by tailgating.
  • Decide when and how to report incidents.

What participants will face

Social engineering and OSINT research.

Phishing email analysis and detection.

Password puzzles & MFA bypass scenarios.

CEO fraud via audio deepfake.

Tailgating and physical access.

Decision-making under time pressure.

Phantom’s Game features eight interactive levels, each based on common cyber threats. Players conduct OSINT, exploit trust, and discover how easy it is to manipulate human behavior — until they’re on the receiving end. The result? Cyber awareness that’s intuitive, emotional, and behavioral. Want to make your organisation truly resilient and turn cybersecurity awareness into training your team actually enjoys?

Designed for modern learning environments

This browser-based platform is plug-and-play — no installation, multilingual, and adaptable to any organization or sector. It integrates easily into learning systems, compliance programs, and onboarding tracks.

Whether you’re training a remote team or meeting NIS2 obligations, game-based learning offers an engaging, proven way to raise awareness and reduce human risk.

What organisations say

“At the Municipality of Meierijstad, we wanted cybersecurity to be both fun and meaningful, something that truly resonates with people. Phantom’s Game delivered exactly that. It turned abstract risks into engaging, relatable experiences that got everyone involved and talking. The balance of competition, humor, and genuine insight made the topic accessible and left a lasting impact across the entire organization.”

Municipality of Meierijstad

Kees van Rooij Cyber Mayor of the Netherlands

“At Amsterdam University of Applied Sciences, we wanted students to experience cybersecurity instead of just learning about it. Phantom’s Game delivered exactly that – fast-paced, realistic, and full of aha moments. It turned theory into action and got every student truly engaged, even the hard-to-impress ones.”

Amsterdam University of Applied Sciences

Michael Drent Cybersecurity Coordinator and Lecturer

“At Fransen Gerrits, we believe it’s important that our people know how to deal with digital risks, especially since our insurer also emphasizes this. Joris convinced me that Phantam’s Game is not a standard awareness training, but rather something that truly sticks. And I haven’t regretted it for a second. Fun and educational. A must for any organization that wants more than just a dry presentation about cybersecurity.”

Fransen Gerrits

Huub Fransen Owner

“At Rotterdam University of Applied Sciences, we wanted to kick off the academic year with something that would truly grab attention and set the tone. Phantom’s Game did exactly that, turning cybersecurity from abstract theory into an engaging, hands-on experience. It was interactive, surprising, and sparked valuable discussions among students. A powerful and memorable way to build awareness from day one.”

Rotterdam University of Applied Sciences

Ruben Julen Lecturer-Researcher in Digital Business

“At Snowminds, we wanted to boost cybersecurity awareness within our young, international team, without it feeling like another dull training. Phantom’s Game hit the mark perfectly. Competitive, fast-paced, and full of surprises, it kept everyone engaged from start to finish. It made digital risks feel real, sparked great conversations, and turned learning about cybersecurity into a fun and truly memorable experience.”

Snowminds

Yuri Bartels Owner

“At the University of Antwerp, we wanted students to go beyond theory and feel what cyber risk really means. Phantom’s Game offers exactly that – an immersive, realistic experience that sparks reflection, curiosity, and genuine awareness. It encourages students to think critically about their own digital behavior and vulnerabilities. It turns learning about cybersecurity into something truly memorable.”

University of Antwerp

Tim Apers Coordinator & Teaching Assistant

“At the Municipality of Hardenberg, we wanted our colleagues to really feel what a cyberattack looks like – not just hear about it. Phantom’s Game turned out to be the perfect way to do that. Realistic, engaging, and full of surprises, it made cybersecurity tangible and sparked great conversations across departments. Fun, eye-opening, and definitely worth repeating.”

Municipality of Hardenberg

Joanne Hoogeveen Privacy Officer/Security Officer

“At Biemans Accountants, we face digital threats like phishing and malware every day, so we needed a solution that would truly make an impact. Phantom´s Game proved to be the perfect mix of fun and realism — not just another dry training, but an engaging experience that made everyone think. It sparked meaningful discussions and built lasting awareness across our entire team.”

Biemans Accountants

Desirée van der Wielen Secretarial Employee

FAQ

For lasting change, we recommend our award-winning approach: a program built to transform behaviour and culture. From raising awareness, to turning secure habits into second nature, to embedding cybersecurity into your company’s DNA. Fully adaptable to your organisation’s goals and needs.

Want to start small? No problem. Let’s talk about how our solutions can move your team forward.

We’re not from the cybersecurity industry. We come from entertainment. Our roots are in escape rooms, VR experiences, and serious gaming. We’ve created over 100 games for more than 1 million players. We know how to captivate people. Traditional e-learning asks, “How do we make this compliant?” We ask, “How do we make this unforgettable?” That’s the difference. Curious? Just request a demo. You will feel the difference instantly.

Absolutely. Our training is fully customizable to your team’s needs. We work with business, government, and education sectors, tailoring content to address your specific cybersecurity challenges.

Yes. We provide comprehensive support during implementation and beyond. This includes technical assistance, progress tracking, and actionable recommendations to help optimize your program based on team performance data.

Implementation time depends on the package size. The Cyber Crime Game can be deployed within two weeks, while the full three-step program typically takes four to six weeks to customize and launch across your organisation.

About the author – Joris van den Bergh

Joris van den Bergh is a specialist in behavioral design and gamification. As co-creator of Phantom’sLab, he transforms cybersecurity training from a requirement into a memorable, mindset-shifting experience.

“When people play through threats, they prepare for them — emotionally and mentally. That’s real awareness.”

Ready to level up your training?

Choose Phantom’sLab to make cybersecurity awareness engaging, effective, and game-changing. Request your free demo and see how game-based learning becomes your best defense.