4 March 2026

AMP Groep

“The game showed us how quickly simple mistakes can lead to serious problems while revealing exactly where our team needs more support.”

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4 March 2026

Rijkswaterstaat

“The game proved that team outings can be both fun and educational. The practical approach made cybersecurity tangible while bringing our team closer together.”

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26 February 2026

Stichting Palga

“Phantom’s Game raised awareness and sparked the kind of ongoing conversations about cybersecurity that create lasting organizational change. With better introduction planning, it’s a powerful awareness tool.”

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23 February 2026

ROC Midden Nederland ICT College

“Phantom’s Game is the perfect complement to traditional education. It transformed how we engage with cybersecurity, making learning enjoyable while preparing us better for our future careers.”

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20 January 2026

HEEMwonen

“The game revealed how quickly a simple mistake can lead to serious consequences. That realization has fundamentally changed how our team approaches digital security. Phantom’s Game gave our team the practical awareness and collective responsibility mindset we needed. We now actively protect our tenants and organization through shared vigilance.”

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20 January 2026

Liverpool John Moores University

“Phantom’s Game transformed how we approach cybersecurity education at LJMU. Students voluntarily immersed themselves in realistic scenarios, gaining the kind of practical experience that strengthens both knowledge and resilience. This innovative approach gives students the chance to apply their knowledge in a realistic, immersive environment. It’s helped us strengthen resilience and make learning genuinely engaging and impactful.”

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17 December 2025

Municipality of Tytsjerksteradiel

“Phantom’s Game gave us the perfect starting point for building a stronger security culture. It’s practical, engaging, and has genuinely changed how our team approaches cybersecurity. We’re genuinely positive about the game and how it manages to be highly educational while remaining fun and engaging.”

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17 December 2025

Dedicon

“Phantom’s Game gave our team the practical insights and team connection we needed. Cybersecurity is now something we actively protect together, with everyone alert and engaged. The game refreshed our team’s knowledge about cybercrime and revealed how easy it is to execute attacks and make user errors. It was fun to play and genuinely strengthened our team spirit.”

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10 December 2025

Alan & Luca

“Phantom’s Game delivered the practical awareness and behavioral change we needed. Our team is now actively engaged in protecting our organization every day. The game created exactly the kind of awareness and team connection we were looking for. It’s practical, engaging, and delivers insights that truly stick.”

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