Curious what Phantom’sLab can do for you? Read our case study with Amsterdam University of Applied Sciences below.
Many students think they already know a lot about cybersecurity — especially within a focused program. We wanted to challenge them to apply their knowledge in realistic scenarios while confronting them with just how vulnerable you can be in practice. We needed something that didn’t feel like a typical classroom activity — but still offered meaningful learning.
Instead of a dry lesson, they dove into an exciting simulation where they acted as digital hackers. Over 75 students participated, and the responses were overwhelmingly positive: “Awesome!”, “Super cool!” and “I felt like a real hacker.”
They found the game thrilling, visually appealing, and surprisingly challenging. Even students who are usually hard to engage became intensely involved — which says a lot. Cyber Crime Game made abstract risks tangible and relevant.Most students reported gaining truly new insights — not just about technology, but especially about the human factor in cybersecurity. Social engineering, decision-making under pressure, and the structure of an attack — it was all covered.We now consider the game a valuable part of our curriculum. It has since been officially included in our program and is played annually by our students.
Most students reported gaining truly new insights — not just about technology, but especially about the human factor in cybersecurity. Social engineering, decision-making under pressure, and the structure of an attack — it was all covered.
We now consider the game a valuable part of our curriculum. It has since been officially included in our program and is played annually by our students.
Our cybersecurity approach is built for education. Staff learn through experience, and students join in for free. Are you ready for the new generation of cybersecurity awareness?