Curious what Phantom’sLab can do for you? Read our case study with Rotterdam University of Applied Sciences below.
Total amount of players
Average exam score
Players who recommed the game to other students
Want to make your educational institution more resilient against cybercrime and grow cybersecurity awareness in a fun and effective way?
Raise awareness among students who often view cybersecurity as something distant and irrelevant. We want to show that digital threats affect everyone — especially in business and HR contexts. No dry theory, but an experience that sticks and sparks discussion. That’s why we’re integrating the game into our curriculum and using it as our school year kickoff.
Instead of a dry lesson, they dove into an exciting simulation where they acted as digital hackers. Over 75 students participated, and the responses were overwhelmingly positive: “Awesome!”, “Super cool!” and “I felt like a real hacker.”
We don’t just want students to learn what cybercrime is — we want them to understand how it works. By stepping into the hacker’s mindset, they truly begin to grasp the risks. We expect high engagement, surprise, and new insights — even among harder-to-reach students. The game’s interactive and competitive design ensures active participation and encourages students to connect theory with practice. We believe it will not only deepen knowledge, but also shift attitudes toward digital security.
The game is scheduled for September 2025. One thing is certain: this won’t be a typical school day. We intentionally chose gamification because we believe in learning through experience. With Cyber Crime Game, we make cybersecurity relevant, tangible, and unforgettable — from day one.
Our cybersecurity approach is built for education. Staff learn through experience, and students join in for free. Are you ready for the new generation of cybersecurity awareness?