Phantom’sLab in education

  • Educational institution: Rotterdam University of Applied Sciences
  • Name: Ruben Julen
  • Role: Lecturer-Researcher in Digital Business
  • Why: Within the Career Academy, we were looking for an interactive way to kick off the new school year. With 100 students from Business Administration and Human Resource programs, we wanted to send a clear message: cybersecurity isn’t just for IT professionals — it concerns everyone. Cyber Crime Game aligned perfectly with our information security module and our commitment to practical, high-impact learning formats.
“We wanted to shake students awake on day one — and Cyber Crime Game delivers exactly the experience needed to create real awareness.”

Game rating: 9.2

385 players

Total amount of players

87% exam

Average exam score

91% recommedation

Players who recommed the game to other students

Want to make your educational institution more resilient against cybercrime and grow cybersecurity awareness in a fun and effective way?

Case summary

The challenge

Raise awareness among students who often view cybersecurity as something distant and irrelevant. We want to show that digital threats affect everyone — especially in business and HR contexts. No dry theory, but an experience that sticks and sparks discussion. That’s why we’re integrating the game into our curriculum and using it as our school year kickoff.

The experience

Instead of a dry lesson, they dove into an exciting simulation where they acted as digital hackers. Over 75 students participated, and the responses were overwhelmingly positive: “Awesome!”, “Super cool!” and “I felt like a real hacker.”

We don’t just want students to learn what cybercrime is — we want them to understand how it works. By stepping into the hacker’s mindset, they truly begin to grasp the risks. We expect high engagement, surprise, and new insights — even among harder-to-reach students. The game’s interactive and competitive design ensures active participation and encourages students to connect theory with practice. We believe it will not only deepen knowledge, but also shift attitudes toward digital security.

The outcome

The game is scheduled for September 2025. One thing is certain: this won’t be a typical school day. We intentionally chose gamification because we believe in learning through experience. With Cyber Crime Game, we make cybersecurity relevant, tangible, and unforgettable — from day one.

What other educational institutions say

“At Amsterdam University of Applied Sciences, we wanted students to experience cybersecurity instead of just learning about it. The Cyber Crime Game delivered exactly that – fast-paced, realistic, and full of aha moments. It turned theory into action and got every student truly engaged, even the hard-to-impress ones.”

Amsterdam University of Applied Sciences

Michael Drent

“At the University of Antwerp, we wanted students to go beyond theory and feel what cyber risk really means. The Cyber Crime Game offers exactly that – an immersive, realistic experience that sparks reflection, curiosity, and genuine awareness. It encourages students to think critically about their own digital behavior and vulnerabilities. It turns learning about cybersecurity into something truly memorable.”

University of Antwerp

Tim Apers

Ready to level up digital awareness at your school or university?

Our cybersecurity approach is built for education. Staff learn through experience, and students join in for free. Are you ready for the new generation of cybersecurity awareness?